In 3D productions, films go through 4 stages of development which involves:
1) creating the storyline.
2) pre- production (which involves addressing technical challenges)
3) Then production of the film
4) Then the last stage post-production (which involves polishing the end product and taking out any final falls in the movie).
The storyline is created by a member at Pixar then they discuss with the Pixar team their ideas for the movie.The real challenge behind this stage is to get the
audience involved and make them see the potential that their movie idea has.
Text Treatment Stage
This stage is written as a short document which summarizes the main
idea of the story. Then many ideas which are the same will be developed in this order. This way they can find the
ideas to be solid or just ideas with open possibilities.
Storyboards and drawing
The storyboards for the movie are then made storyboards are like the blueprint for the movie which show the dialogue and action which will be in the
movie. Each storyboard artist at Pixar receives script pages or a beat outline of the story, basically a map of
the characters and their emotional changes that need to be seen through actions. Using these guide lines the
artists assign the sequences draw them out and then pitch their work to director.
Voice Talent begins recording. At the first stage of the voice recording , the artists choose to do the various voices in the film.and then eventually the voice tags are put into the animation, they
will record the same script several times and the best take which suits the character will be used in the
Edit toil begins making reels
A reel is a videotape which allows the cleaned up storyboard sequence to stand alone, without a pitch person to tell the story. A pitch can be successful
because of a good storyteller. So reels are a very essential stage. They show the understanding of the timing in the sequence. The editorial then uses the
information to fix the length and other elements of each shot in a sequence.
The Art Department creates the look and feel of the Storyboards and their own creative brain storming illustrates the world and the characters.it also designs sets, props, visual looks for surfaces, “ colour scripts”.and lighting , which are impressionistic to complete the scene
Models are sculpted and articulated
Using the art department’s model packet (a set of informational drawings of the characters,sets and props) either sculpted by hand and then scanned in 3D or modelled in 3D directly on the
computer. The are then “rigged (given avars or hinges) which the animator will uses to make the object or character
Edited and posted by: @djshyluckjimmy